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Riot Games Reportedly Pulling Back on Animated Projects After ARCANE Due to Struggle in Profits — GeekTyrant

Connie Marie by Connie Marie
December 24, 2024
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Riot Games Reportedly Pulling Back on Animated Projects After ARCANE Due to Struggle in Profits — GeekTyrant
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Hi /r/movies, I’m James L Brooks. I’ve directed TERMS OF ENDEARMENT, BROADCAST NEWS, AS GOOD AS IT GETS, co-created THE SIMPSONS and TAXI, and produced JERRY MAGUIRE. My newest film, ELLA MCCAY, stars Emma Mackey & Jamie Lee Curtis and is out in theaters everywhere December 12. Ask me anything!

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When Arcane debuted on Netflix it redefined what video game adaptations could achieve. Based on the hit game League of Legends, the show was met with acclaim for its stunning animation, emotional storytelling, and world-building.

It’s considered one of the best video game adaptations ever made. Yet, despite the praise, Riot Games has reportedly chosen to scale back its investment in Arcane and its broader multimedia ambitions, citing massive production costs and mixed returns.

As we reported in the past, Riot Games spent $250 million on Arcane’s two seasons. While the show’s success earned it a devoted fanbase, the investment has yet to turn a profit, though it may eventually break even.

Riot’s decision to step away from Arcane and other TV and film projects reflects a larger strategy shift back toward its gaming roots.

For Riot Games, Arcane was not just an artistic endeavor but a strategic play to attract new players to League of Legends. While the game remains free-to-play, it generates substantial revenue through in-game cosmetics.

However, the company reportedly failed to capitalize on Arcane’s momentum during its initial release. Designers lacked the lead time to develop show-inspired skins and items, a missed opportunity to monetize the hype.

By the time Arcane Season 2 launched, Riot Games had prepared thematic cosmetics for League of Legends players. Unfortunately, other challenges, like the notoriously steep learning curve of the game and the toxic reputation of its community, deterred new players from sticking around.

According to Riot employees who spoke to Bloomberg, there was internal skepticism about investing so heavily in a project outside the company’s core gaming focus, a concern that seems to have materialized.

Riot’s struggle to profit from Arcane isn’t entirely surprising, considering the studio’s history of pivoting away from underperforming ventures.

For example, Legends of Runeterra, the company’s digital card game, saw significant scaling back when it failed to meet expectations. Despite Arcane’s immense popularity, the production’s steep costs and limited impact on player acquisition led Riot to put the series and other planned multimedia projects on indefinite hiatus.

This decision is incredibly disappointing because as a fan I was hoping to see Riot’s expansive lore explored further in films and shows. Yet, as Riot refocuses on gaming, it has teased new projects like 2XKO and Project K, alongside rumored spin-offs, including a Destiny-like shooter set in the League of Legends universe.

This news comes after we learned that there are spinoff shows that were in development. Showrunner and co-creator Christian Linke said that that the spinoffs will feature “individual stories” of characters from the first two seasons Arcane.

He added: “[There] definitely are like, ‘Hey, let’s continue their stories in their own kind of franchises and stories.’ So definitely, Arcane is just the first. We want to continue telling stories.”

So, hopefully this report from Bloomberg is wrong, because it would be such a shame if Riot Games gave up on these animated projects.



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Tags: AnimatedARCANEDueGamesGeekTyrantProfitsprojectsPullingreportedlyRiotStruggle
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Connie Marie

Connie Marie

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Hi /r/movies, I’m James L Brooks. I’ve directed TERMS OF ENDEARMENT, BROADCAST NEWS, AS GOOD AS IT GETS, co-created THE SIMPSONS and TAXI, and produced JERRY MAGUIRE. My newest film, ELLA MCCAY, stars Emma Mackey & Jamie Lee Curtis and is out in theaters everywhere December 12. Ask me anything!

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