Dream Wired
No Result
View All Result
  • Home
  • Celebrity
  • DramaAlert
  • Gossip
  • Movie
  • TV
  • Music
  • Comics
  • Shop
  • Home
  • Celebrity
  • DramaAlert
  • Gossip
  • Movie
  • TV
  • Music
  • Comics
  • Shop
No Result
View All Result
Dream Wired
No Result
View All Result
Home Comics

Nightingale Update 0.2 Reveals Massive Changes Ahead of Release

Connie Marie by Connie Marie
April 22, 2024
in Comics
0
Nightingale Update 0.2 Reveals Massive Changes Ahead of Release
74
SHARES
1.2k
VIEWS
Share on FacebookShare on Twitter



You might also like

27 Years Ago, DC Released the Best Event of the ‘90s (& Literally No One Remembers It)

Netflix Buys DC Comics in The Daily LITG, 6th December 2025

Witcher Star Reveals They Almost Left The Show (And Why They Stayed)

Nightingale launched earlier this year to solid sales but mixed reviews. To some degree, that’s expected for an early-access game. The developers at Inflexion Games know they have kinks to work out during early access, but many aspects of the game are promising. To that end, the team recently dropped the initial notes about the upcoming 0.2 Update. This is the second major update Nightingale has received since launching in February, and Inflexion Games has big plans, particularly in the crafting department.

Once Update 0.2 drops, players will be able to stack attributes once again. In the future, the team will add a soft cap and a hard cap to “make stacking attributes more sustainable and to continue encouraging crafting variety.” This uncapped update should give the developers plenty of data to work with in their quest to iron out the caps. Inflexion Games is also going through and streamling every attribute. This should make it a little easier for players to plan out which items they want to use, getting back into the fray much more quickly. 

Below, you’ll find the full notes from the developer’s preview post. While these aren’t the full patch notes, they do provide a great idea of where the team is headed. Nightingale is out now on PC. Update 0.2 launches next week.

Nightingale Update 0.2 Preview Notes

CHANGES SUMMARY

With Update 0.2 there are several refinements to the crafting system. Some of the changes reflect feedback we’ve received since the last update, while others evolve core fundamentals of the crafting system as we continue to expand functionality and find the right balance for players. This isn’t the crafting system in its final form, but it is a significant step forward.

The most notable changes are:

The ability to stack attributes returns! You can once again use the same material multiple times when crafting gear 

[Note:  In a future update, we’ll be introducing a soft cap and a hard cap system to make stacking attributes more sustainable and to continue encouraging crafting variety – see more below]

Items will now receive attributes from resources used in crafting – even if the item doesn’t possess the attribute originally. This benefits players with a lot more optionality in crafting (For example, if you’re crafting a gun that doesn’t normally have the ‘Stealth’ attribute on it, using a resource with ‘Stealth’ will then apply it to the gun)

The number of attributes has been consolidated and adjusted to make attributes more intuitive and valuable – making crafting more accessible while retaining depth 

STREAMLINING ABILITIES‍

Firstly, let’s get into that last point on streamlining attributes. The way crafting an item has worked until now is that an item has a set of baseline stats, and as you add new resources to the crafting recipe, those stats get multiplied by the resources. This means that if one of those resources has an attribute of zero, its output stat is also going to be zero. Unfortunately, we found this was unintuitive for some players. 

So for the next update, we’ve made a change that says if an attribute is on a resource, it will apply to the crafted item. If a gun you’re making doesn’t have the ‘Stealth’ attribute by default, but the material you’re using does, then the gun you craft will now have ‘Stealth’ applied to it. 

To balance out the fact that we’re going to have a lot more attributes on items, we’re going to make a change across the board so that resources will have a reduced number of attributes pulled from three categories. Here’s the new list:

Resilience

Health Max (Flat Number)

Stamina Max (Flat Number)

Weight Limit (Flat Number)

Environment Resistance (Percent)

Injury Resistance (Percent)

Athletics

Melee Damage (Flat Number)

Ranged Damage (Flat Number)

Critical Damage (Flat Number)

Health Regeneration / s (Flat Number)

Stamina Regeneration / s (Flat Number)

Movement Speed (Percent)

Stealth (Percent)

Intellect

Magick Power (Flat Number)

Fire Resistance (Percent)

Poison Resistance (Percent)

Maleficium Resistance (Percent)

Ice Resistance (Percent)

‘Stamina Efficiency’ has been removed (players can improve stamina more effectively by other means), ‘Blocking Efficiency’ has been combined with ‘Injury Resistance’, and ‘Environmental Resistance’ is now one attribute (covering hot, cold, blight and wet resistance).

Attributes that we’ve removed (such as ‘Strength’ or ‘Fishing’) will now become part of the identity of certain items – so rifles will shoot farther, and the better fishing rods will fish better. Charms and Minor Realm Cards will still be able to modify these attributes. We also fixed a bug with magick damage scaling – it should now scale appropriately. 

This update across attributes and resource balancing will apply retroactively, so you will notice some changes in your equipment’s performance, including increases and decreases in weapon damage, health and magic power. However, this overhaul enables you to enhance any piece of equipment, offering more flexibility in how you gear up.

ATTRIBUTE STACKING

In our last update, we made some changes to players being able to stack attributes onto items in crafting. There were some issues with this system: it discouraged exploration and experimentation, there were a number of unintended exploits, and it also triggered a bug wherein it was bloating player profiles – preventing them from logging back into the game (we’ve subsequently fixed this). 

Originally, we had intended that players wouldn’t be able to use the same material multiple times to gain the same benefit, because it would make players only ever want to use a few materials when they were making a crafted item. Instead, we were hoping that players would explore the world and find new materials to fit their playstyles.

When we updated this as part of the fix for ‘Infinite Stacking’ in our previous update, we discovered that players liked how it had previously been working – as they could focus on specific attributes and have more consistent colour options for gear. We have always valued this kind of feedback from our community, so we’ve turned this back on and are implementing it in a way that’s more designed and sustainable.  

We know that in reverting back to attribute stacking, some players will be concerned about the lack of variety in crafting. We hear you, and we’re going to continue to iterate so that players will be encouraged to discover different resources and experiment with different builds that would fit their desired playstyle. 

One way we’ll be tackling that is by introducing a soft cap and hard cap system. As we’re now expecting players to put the same material into an item multiple times to stack attributes, they’ll eventually reach a point where that item starts to produce diminishing returns on its benefits – eventually reaching a hard cap. This feature didn’t quite make it into 0.2 but will be coming very soon.



Source link

Tags: aheadMassiveNightingalereleaserevealsupdate
Share30Tweet19
Connie Marie

Connie Marie

Recommended For You

27 Years Ago, DC Released the Best Event of the ‘90s (& Literally No One Remembers It)

by Connie Marie
December 7, 2025
0
27 Years Ago, DC Released the Best Event of the ‘90s (& Literally No One Remembers It)

DC Comics isn’t the first name you think of when you think of event comics. While event comics have inundated every corner of the comic industry since their...

Read more

Netflix Buys DC Comics in The Daily LITG, 6th December 2025

by Connie Marie
December 6, 2025
0
Netflix Buys DC Comics in The Daily LITG, 6th December 2025

Posted in: Comics | Tagged: netflix, newlitgNetflix Buys DC Comics was the most-read story on Bleeding Cool yesterday. Lying In The Gutters is the daily runaround for the...

Read more

Witcher Star Reveals They Almost Left The Show (And Why They Stayed)

by Connie Marie
December 6, 2025
0
Witcher Star Reveals They Almost Left The Show (And Why They Stayed)

The Witcher experienced a major change with its fourth season thanks to the switch-up in its lead star, as it was the first season that featured Liam Hemsworth...

Read more

Hulk’s Atlantis Adventure Goes Awry

by Connie Marie
December 6, 2025
0
Hulk’s Atlantis Adventure Goes Awry

Posted in: Comics, Marvel Comics, Preview | Tagged: hulkInfernal Hulk #2 sees the green goliath targeting Atlantis, but an ancient evil has other plans. Plus, where is Bruce...

Read more

Jujutsu Kaisen Execution Delivers High-Stakes Action and the Most Shocking Twist of the Series (Review)

by Connie Marie
December 6, 2025
0
Jujutsu Kaisen Execution Delivers High-Stakes Action and the Most Shocking Twist of the Series (Review)

The aftermath of the Shibuya Incident left the world of Jujutsu Kaisen shattered, plunging all jujutsu sorcerers in Japan into a state of chaos and paranoia. With Satoru...

Read more
Next Post
2024 Rock and Roll Hall of Fame Inductions Return to Classic Rock

2024 Rock and Roll Hall of Fame Inductions Return to Classic Rock

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Browse by Category

  • Celebrity
  • Comics
  • DramaAlert
  • Gossip
  • Movie
  • Music
  • TV
  • Uncategorized

CATEGORIES

  • Celebrity
  • Comics
  • DramaAlert
  • Gossip
  • Movie
  • Music
  • TV
  • Uncategorized
No Result
View All Result

Recent News

  • Ethan Coen Movie Gets Barebones Release
  • ‘Bad Boy And Diddy Paid For Everything’
  • Social Media Reacts To First Lady Melania Trump Reading About Santa At Children’s National Hospital Years After ‘Who Gives A F**k About Christmas’ Audio Leak

Copyright © 2025 DramaWired.
DramaWired is a content aggregator and not responsible for the content of external sites.

No Result
View All Result
  • Home
  • Celebrity
  • DramaAlert
  • Gossip
  • Movie
  • TV
  • Music
  • Comics
  • Shop

Copyright © 2025 DramaWired.
DramaWired is a content aggregator and not responsible for the content of external sites.

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In